So the speed of this varies somewhat based on the character type you play. Swordswingers (Knight - Zerker) will be slower due to having to run up to then hit every mob but all the rest can go pretty quick. 1. Planning is key. Buy all your armor and weapons, and build them, to get you to 40. You'll be amazed at how much time you spend comparing and building and failing and trying. Big time waster if you need to hit 40 fast. If you have all your items purcahsed and built up front you can hit 40 in less than 2 days if you're vigilant.2. Use chantra! From level 1 I kick on wings (not REALLY necessary, but for the look of the thing), talisman (24 hour - Use this to time yourself, must have), lucky charm (just to boost RF and plat chest drops - completely optional), and all 5 boost pots. (not all are needed, experience will allow you to tailor or streamline what you need.) *edit* and lense stone! must must must!3. After level 12 use multiple accounts to have a full party near you to boost xp at all times.4. Locations! I have specific locations for certain level ranges and I think you'll find that utilizing these specfic spots is key to the speed. 4a. I start out as level 1 w/ all equipment to level 20 on me. (For drops i delete anything I don't want. This stuff is not worth the time to sell to the merchant) Load medium life pots and start in Tullen. Put on your rare lvl 1 wep and teleport to scouters site. Kill Goblins to level 5.

Warp to town and pick up your first attack - 1 point and no more in it. Warp to Vengeful Basin and kill deer to level 8.

Warp to town and pick up your first attack - 1 point and no more in it. Warp to Vengeful Basin and kill deer to level 8.
Warp to Rubenile River and farm Young Torges to lvl 10.
Pick up your next attack skill. For a lot of classes this is your first AoE and the fun begins. Go back to Rubenile river and now summon all of your party to you. Move away from the porter headed N.E. and there is a group of lvl 15 Blue Cubes. Pull them all. A few times of this in a full party and you're level 12 in no time.4b. (from here on, every few levels remember to update your skills) At level 12 get what buffs and other skills are befitting your class then go to the first cave. These caves always begin with Tomb or Grave. 2nd is always a Mine and 3rd is always Cave. It's handy to have passports to all locations for all areas. If one Tomb is full, move to the next one quickly by porting to a Tomb in another location. When you enter the tomb ignore everything until you get to the bottom of the entry tunnel and the path T's.
This is where you want to farm. (level 17 mobs) If you are facing the T as you come in then you can pull all of the skeletons to your left, some behind you and up a bit, and many to the right. It's a very big pull area and requires very good armor. There is a gap in the mobs just to the left of where the T begins and you summon your full party there, against the far wall. You farm here until level 15.
At 24 you move to the last floor in the Tomb. When you port in, go up the stairs, follow the hall to the right, keep going until you make another right and it's the first room on your left and up the stairs. Summon your party a little way down the stairs as these furry rats like to wonder around a bit. Drag the entire room until you're level 26. (level 26-29 mobs)
Now move to the very last room on this floor. Very few people utilize this room, which baffles me. It's past the bosses and on the left (down the stairs) at the end of the floor. Farm this room until you hit level 32.
(lvl 29-32 mobs) (nothing for it - best to stay here and hit 32. Due to the sheer volume of creatures you are pulling there is nowhere else in the game to level faster when pulling the room.) (p.s. - ignore the archers if you are taking to much damage, they are high damage output for little gain. 3 to the room)4d. Now that you're 32 you want to passport to the Mines. Ignore the entire first, and second floors and hit the bottom level. When you port into the next level you'll have four ways to go. Choose one of the down stairs paths. You're looking for centaur like creatures (lvl 38). The room has 13 (?) of them and makes for a perfect room to grind in. Summon your group fairly close to the bottom of the stairs, these mobs wander around less.
Stay here until you hit level 36. 4e. Location change again. Passport to a cave. Ignore the first room and go for the 2nd room. (both are on left side, the 2nd room is around the bend.) In here you can pull everything but the two lvl 43 ogres in the back left corner. Grind to 37 and you can pull them too.
You'll hit 40 in this room.5. "What's good gear for this style of grinding?" I hear you ask. Allow me to illuminate. For this style of grinding go for as high of defense as possible. This means paying extra for a lvl 15 top w/ 4 slots and popping 1 x lvl 2 phys resist stone and 3 x lvl 3 defense stones into it. You wont need another top for a long time. For bottoms anything more than two slots is not going to do you much good right now. Toss in lvl 2 phys resist stone and really dont even have to burn the money on a skill block stone. Get as high green defense stats as possible. HP's are a close 2nd. You can + lvl 15 unique gear to lvl 7 pretty easy. Rare goes to 6 pretty good. I know you can get them higher, your mileage will vary.6. "What makes a good weapon?" I hear you ask. Let me explain this from a end damage perspective.6a. Sword classes and ranged (not caster) classes benefit highly from attack stones. Sword classes will all through their levels and ranged for most of the levels covering this Tut, varying a bit on specific classes. Obviously purchase the weapons with the most slots first. If you can afford level two attack stones go with these as the damage from them is multiplied. (lvl 2 stones will fill a 6 slot weapon nicely but tend to break 7 and 8 slots. go 6 then put in ele stones) if you can't afford level two attack stones then don't bother with level one. You'll get higher damage output by going all lvl three or lvl 4 stones. For these classes it's up to you which you use as it matters not for the creatures you fight.6b. Casting classes are different than the above (again, in reference for this Tut). The weapon for an ele really matters little on which element you choose, although Air is arguably most beneficial. For Sorc or Mage it's as follows. You want all your staff's to be earth staffs until you get your level 38 weapon which should be water. I know your 29 could arguably be air but that's being nitpicky. This is very generic but works for all classes/characters. Find trusted sellers and the cheapest price for Archlord Gold. MMOGoldService compares prices between Archlord Gold sellers, displays customer ratings